Popular on TelAve
- New Book, The KI of Marketing, Helps Small Businesses Grow Without Trying to Outspend Bigger Competitors - 493
- CasaPerks and CredHub Partner to Help the Multifamily Industry Strengthen Resident Activation Through Credit-Building Rewards - 479
- Parksy (parksy.com) Tackles the Most Common Parking Problem Nobody Talks About: Finding the Car Again - 203
- Fit Body Boot Camp Launches Nationwide 'Fit Body Forever' Workshops to Help Adults 60+ Rebuild Strength and Prevent Falls - 161
- Sales Blueprint Architect Launches, Helping Sales Professionals, Business Owners, and Consultants Close More Business With AI - 140
- Portalz Publishes FES World First Architecture Introducing a New Cryptographic Platform
- Phinge Exposes Massive AI Security Risks, Claiming Its Patented Hardware-Verified Architecture Is The Only Safeguard Against Surveillance Capitalism
- Ritz-Carlton Residences Houston Generates Strong Early New Construction Sales at 2120 Post Oak Blvd
- Extreme Heat Strains Home Appliances: Appliance EMT Offers "Summer Rescue" Relief
- synseer Nominated for Best Startup in 2026 Prix Galien USA Awards Following Record Breaking Applicant Pool
New data from 16,761 K-12 Lessons and Activities: Students Create More Than They Consume
TelAve News/10905172
Goosechase's Student Participation Report finds students produced more than 2 million original pieces of work in 2025, with the typical group completing 73% of the tasks assigned to them
TORONTO - TelAve -- Goosechase today published The Student Participation Report, an analysis of 16,761 interactive learning Experiences run by 6,341 K-12 educators on its platform between January 1 and December 31, 2025.
This is behavioral data, not survey data. The figures are counts of what students made, what they finished, and how much of it they did together.
Key Findings
More on TelAve News
"Schools have spent the last few years working to win back students' attention. This report is about what fills it once they do," said Andrew Cross, founder and CEO of Goosechase. "When a lesson asks students to make something, they make it, and they mostly make it together. That's participation you can count, and it's a different thing from attendance."
What the Report Does Not Claim
The report is explicit: The figures are behavioral platform data, which evidences participation, not learning outcomes. It shows what students did in these lessons, not what they retained or how they later performed. Educators in the dataset also chose an interactive format for these lessons, so the findings describe what happens when that format is chosen rather than K-12 instruction generally.
Notes to Editors
The Student Participation Report is free to read at goosechase.com/student-participation-report, with full methodology, charts, and a set of ready-to-use citation sentences for reporters and researchers.
All figures are aggregate counts from Goosechase's production database, covering Experiences that went live at least once in 2025 in K-12 educator workspaces. Completion is the share of assigned Missions a team submitted at least one entry for. Participant figures count joined accounts, and because teams share devices, the true number of students is higher. No individual, school, or district-level data is reported.
More on TelAve News
About Goosechase
At Goosechase, Experience is everything. We're an Interactive Experience Platform (IXP) that helps schools and organizations engage, activate, and educate their communities through delightful interactive Experiences. Since hatching in Canada in 2011, we've powered over 1 million educational, team building, training, fundraising, tourist, and recreational Experiences worldwide.
This is behavioral data, not survey data. The figures are counts of what students made, what they finished, and how much of it they did together.
Key Findings
- Students create, not consume. Students produced more than 2 million pieces of work across the year: photos, videos, written responses, and location check-ins. 62% of it was original photo and video content.
- Collaboration is the default, not exception. 76% of students took part as a team rather than solo. Teams frequently share one device, so the collaboration is literal: one camera, one screen, one set of decisions.
- Engagement finishes, not just starts. The typical group completed 73% of the tasks assigned to it. In 3 out of 4 Experiences, groups completed more than half of everything assigned.
- Teachers reach for it at the start of the year, not the end. August and September are the two busiest launch months, together accounting for roughly 25% of the year's launches, with a second peak in May.
- It fits inside a real prep window. Nearly half of these Experiences were built and launched the same day, 22% went live within the hour, and 72% went from blank page to live inside a week.
More on TelAve News
- Flexible Plan Investments Announces Retirement of Executive Vice President Renée Toth
- Sensory Education launches new neuro-affirming psychoeducation book, Sensory Diversity
- SafecomLink for Pactor – Hamradio Edition Launches in the WiMo Store
- Break the Resume Mold: Career Valet Changes How Executives Hunt for Jobs
- James Dooley Named King of AEO at Ceremony in Leigh, England
"Schools have spent the last few years working to win back students' attention. This report is about what fills it once they do," said Andrew Cross, founder and CEO of Goosechase. "When a lesson asks students to make something, they make it, and they mostly make it together. That's participation you can count, and it's a different thing from attendance."
What the Report Does Not Claim
The report is explicit: The figures are behavioral platform data, which evidences participation, not learning outcomes. It shows what students did in these lessons, not what they retained or how they later performed. Educators in the dataset also chose an interactive format for these lessons, so the findings describe what happens when that format is chosen rather than K-12 instruction generally.
Notes to Editors
The Student Participation Report is free to read at goosechase.com/student-participation-report, with full methodology, charts, and a set of ready-to-use citation sentences for reporters and researchers.
All figures are aggregate counts from Goosechase's production database, covering Experiences that went live at least once in 2025 in K-12 educator workspaces. Completion is the share of assigned Missions a team submitted at least one entry for. Participant figures count joined accounts, and because teams share devices, the true number of students is higher. No individual, school, or district-level data is reported.
More on TelAve News
- Calling all healthcare process experts: Share your ideas at #HSPI2027 in Orlando
- Central Bag Company Partners with WYSIWYG Marketing and Launches a Modern Industrial Website
- DuoKey launches the World's First Agentic Crypto Agility Platform
- Counterparts Exhibition - Art is Destiny!
- Sales Blueprint Architect Launches, Helping Sales Professionals, Business Owners, and Consultants Close More Business With AI
About Goosechase
At Goosechase, Experience is everything. We're an Interactive Experience Platform (IXP) that helps schools and organizations engage, activate, and educate their communities through delightful interactive Experiences. Since hatching in Canada in 2011, we've powered over 1 million educational, team building, training, fundraising, tourist, and recreational Experiences worldwide.
Source: Goosechase
0 Comments
Latest on TelAve News
- Pete Verbica: America Needs Statesmanship and Common Sense — Not a Cult of Personality
- Heidi G. Villari of The Villari Firm, PLLC Recognized in The Best Lawyers in America 2027 for Construction Law and Personal Injury Litigation
- When the Coroner's Report Isn't Enough: Colorado Families Turn to Private Autopsy for Closure
- Nearly One-Third of CRE Asset Managers Make Major Capital Decisions on Gut Instinct, New Survey Finds
- RemoteBridge Names Dr. John N. Just, Ed.D. Chief Executive Officer
- Project CIVICA Report Finds 10,680 Non-Citizen Indicators on New York Voter Rolls — Including 88 Records with Recent Voting History
- New Analysis Details Three Converging Forces in AI and Workforce Policy Behind a $37 Billion GDP Reduction
- Revenue Optics Launches Pricing and Revenue Growth Management Practice, Names Shafohi Alamgir Vice President
- Popular AI planner Voiset launches version 2.0 and enters MENA at LEAP 2026 with full Arabic support
- CasaPerks and CredHub Partner to Help the Multifamily Industry Strengthen Resident Activation Through Credit-Building Rewards
- NaturismRE expands international research programme with Health & Wellbeing Survey
- L2 Aviation and Gotonomi Extend UAV Connectivity Beyond Cellular Reach
- Re:InvestorHub Launches the First AI-Powered Operating System Built for Real Estate Investors
- Nadi Plumbing Leads Charlotte in Private Fire Hydrant Services, Eyes Regional Expansion
- AIRTA Corp Launches Free AI-Powered Relationship Toxicity Analyzer App on Android and iOS
- FindCostSeg Launches Nationwide Directory for Cost Segregation Providers
- Master Of Science, Juggernaut Of The Screen: Landon Brittain Emerges As Hollywood's Most Unlikely Leading Man
- Black Dog Venture Partners and VC Fast Pitch to Host "San Francisco Investors and Innovators" Networking Event
- New Book, The KI of Marketing, Helps Small Businesses Grow Without Trying to Outspend Bigger Competitors
- Food Journal Magazine Focuses Its Los Angeles Dining Coverage Across Three Editorial Verticals
